![]() ![]() ![]() A successful evasion will lead to more points so the choice is ultimately up to you. Even after the race the cops don’t stop, leaving you to race ahead to either evade them or get caught. Squad cars, Setting up road blocks, spike strips and SUV’s all play a part in keeping you away from that all important finish line. Police play a large part in NFS: MW, with racing sometimes being interrupted cop cars chasing you in the middle of races. Criterion give you the tools to race but it is up to the player to find out how to turn the car into a finely tuned racing machine. That said, the skill of breaking and utilizing the cars weight for “take downs” is key. Weaving in and out of traffic with these cars is fluid and natural. ![]() Cars feel responsive, even down to the low level Ford Focus. You will be racing with real world cars, but they are not realistic in the way they handle. If you have played the previous Criterion developed Need for Speed title Hot Pursuit, the handling will feel instantly familiar. ![]()
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